LUKE TIMMS
Open to new exciting roles and challenges!

Luke Timms.

Delivery Leader Production Pipelines End-to-End Delivery Uckfield · UK

I turn chaos into structure.

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Now
Currently Senior Project Manager at Jean Edwards Consulting. Before that: Unreal Engine-powered live events at Improbable / Imporium. Thousands of concurrent players, real-time multiplayer, end-to-end ownership. Open to the next studio to ship with.
01 / About

A senior delivery leader who switches gears.

—

I lead complex, cross functional delivery from a people first perspective, building frameworks that enable great work rather than constrain it. As an agile transformation leader with 25 years across gaming, tech, and enterprise consulting, I bridge the gap between technical teams, commercial partners, and CIO level leaders to keep ambitious projects moving.

I have owned delivery pipelines end to end across console, PC, live entertainment, and risk management inside regulated banks. I balance high level governance with practical, hands on execution in Jira and modern workflows to ensure teams ship reliably.

I adapt my approach to suit the audience, serving as an effective senior interface who protects project scope, provides partner clarity, and drives rapid decision making. I am also an active AI user, helping organisations scale delivery efficiency with the understanding that what holds enterprise AI back is governance, funding, and decision rights, not the tooling itself.

02 / Experience

Selected work.

Mar 2026 — Present

Senior Project Manager

Jean Edwards Consulting

Leading client delivery projects end-to-end. Owning scope, milestones and delivery rhythm, and coaching teams toward ways of working that fit them. The same people-first production discipline, applied to enterprise delivery.

Aug 2025 — Nov 2025

Production Manager · Freelance

Nexus Studios

Hands-on production support during critical delivery phases on a fast-moving creative project. Freeing senior leaders to focus on customer liaison and wider project needs while keeping delivery pace.

Feb 2023 — July 2025

Senior Producer / Head of QA

Improbable / Imporium (Improbable Venture)

Led production on Unreal Engine-powered virtual world live events. Each serving thousands of concurrent players in real-time multiplayer experiences. Owned product delivery end-to-end from scoping through live event and iteration. Strategically led and coached the QA team and introduced a QA operating model that improved release quality. Bridged cross-functional teams, aligned vision, and turned delivery chaos into clarity. Championed both product and player. Coached teams in better ways of working without red tape. Collaborated closely with engineering, design, and event partners across each production cycle, building shared ways of working that kept cross-discipline teams pulling in the same direction. Brought genuine empathy to team dynamics — reading when pace, pressure, or ambiguity was creating friction and adjusting the delivery environment before it became a problem. Shipped 11+ large-scale events including SummerCrush, Halloween, Spacerace, NPC Snatchers, HotShots, Mashup, Game4Ukraine, Beyond the Pitch with Zinchenko, and Clash of Fans.

Aug 2021 — Feb 2023

Senior Development Manager

CCP Games

Led the Missions Team. Redesigned the team's delivery systems and planning rhythms to increase predictability across engineering and design. Introduced frameworks that clarified scope, ownership and progress; lifted delivery consistency across multiple feature streams. Acted as the link between leadership and production. Translating creative goals into realistic, trackable outcomes. Reduced production friction by improving tooling, communication flow and alignment across disciplines. Proactively identified gaps in how the team was planning and tracking work, and independently redesigned the delivery system without waiting to be asked.

2016 — 2021

Senior Risk Manager / Product Owner

Lloyds Banking Group

Embedded risk management into engineering and AI teams without slowing delivery. Created and rolled out new digital risk frameworks across the bank, improving clarity and consistency. Advised the CIO and CDO on technology posture. Influencing investment decisions and producing measurable risk reduction. Provided strategic risk guidance that accelerated approvals on major AI and cloud initiatives while keeping teams empowered.

2013 — 2016

Digital Project Manager / Delivery Roles

Accenture (FCA · AstraZeneca · Discovery Channel · others)

Delivered multiple digital projects for global clients through structured rollouts that replaced reactive work with predictable frameworks. Improved campaign velocity by unifying agencies and client teams across shared delivery principles. Reduced project overruns through clearer scope control, better tooling, and tighter stakeholder alignment. The delivery template I established here became the standard for future client work.

2000 — 2012

Early Career · Games Production

Electronic Arts · Zoë Mode · nDreams · Eidos · SCi Games

Built a career foundation in QA where attention to detail wasn't optional — progressing from test execution to production by consistently catching what others missed and turning that rigour into process. Started in QA at SCi Games (2000) and progressed to Production across SCi, Eidos, nDreams, Zoë Mode, and Electronic Arts. 28 shipped titles across PS2, PS3, PSP, Xbox, Xbox 360, Wii, Nintendo DS, GameCube, Windows, and Dreamcast. Including Harry Potter and the Deathly Hallows: Part 1 & 2, Reservoir Dogs, Constantine, the Conflict: Desert Storm series, Richard Burns Rally, and Grease Dance.

Companies

25 years across games, live entertainment and complex enterprise delivery.

  • Jean Edwards Consulting
  • Nexus Studios
  • Improbable / Imporium
  • CCP Games
  • Lloyds Banking Group
  • Accenture
  • Electronic Arts
  • Zoë Mode
  • nDreams
  • Eidos
  • SCi Games
Shipped

28 shipped titles, plus 11+ Unreal Engine live events at Improbable. From console & PC releases to virtual worlds serving thousands of concurrent players.

Console & PC · 2002–12
  • ▸Harry Potter: Deathly Hallows Pt 1 & 22010–11
  • ▸Grease Dance2012
  • ▸Reservoir Dogs2006
  • ▸Prism: Light the Way2007
  • ▸Conflict: Global Terror2005
  • ▸Constantine2005
  • ▸Richard Burns Rally2004
  • ▸Conflict: Desert Storm series2002–03
Live events · Improbable · 2023–25
  • ▸SummerCrush
  • ▸Halloween
  • ▸Spacerace
  • ▸NPC Snatchers
  • ▸HotShots
  • ▸Mashup
  • ▸Game4Ukraine
  • ▸Beyond the Pitch with Zinchenko
  • ▸Clash of Fans
Full credits on MobyGames ↗
03 / Approach

What I bring.

i.

Pipeline ownership

  • Built and iterated delivery systems end-to-end
  • Connected strategic goals with how teams actually work
ii.

Delivery leadership

  • Strong track record shipping on time and scope
  • Comfortable across Scrum, Kanban, Waterfall, and hybrid models
iii.

Cross-functional alignment

  • Connect technical, creative, and business perspectives
  • Help priorities land and decisions happen quickly
iv.

Partner management

  • Clear communicator with publishers and platform holders
  • Facilitate tradeoff conversations that protect value
  • Stay realistic about constraints
v.

People-first approach

  • I build and grow high-performing teams
  • Happy teams do their best work
  • Make ownership and innovation the expectation, not the exception
vi.

Active AI user

  • Augmenting delivery and daily workflows with AI tooling
  • Vibe coding sites, apps, and internal tools from idea to shipped product
  • Experimenting with LLMs, agents, and automation so the team doesn't have to start from zero
04 / Reel

Selected work, in motion.

01.

NPC Snatchers

Edison.wtf · interactive event

02.

HotShots

Edison.wtf · interactive event

03.

Mashup

Edison.wtf · interactive event

04.

Game4Ukraine

Victory League · football fan experience

05.

Beyond the Pitch · Zinchenko

Victory League · football fan experience

06.

Clash of Fans

Victory League · football fan experience

+ further Edison.wtf events: SummerCrush ↗· Halloween ↗· Spacerace ↗
05 / Softography

Softography.

—

Every game shipped and live event delivered. From QA at SCi Games in 2000 through to Production at EA, and virtual world live events at Improbable.

28 shipped titles
11+ live events
10+ platforms
2000 — 2025
Live Events · Improbable / Imporium · 2023-2025
NPC Snatchers
Senior Producer
—
HotShots
Senior Producer
—
Mashup
Senior Producer
—
Game4Ukraine
Senior Producer
—
Beyond the Pitch with Zinchenko
Senior Producer
—
Clash of Fans
Senior Producer
—
SummerCrush
Senior Producer
—
Halloween
Senior Producer
—
Spacerace
Senior Producer
—
Production Credits
Grease Dance
Producer
2012
Harry Potter and the Deathly Hallows: Part 2
Production
2011
Harry Potter and the Deathly Hallows: Part 1
Production
2010
Petz Pony: Beauty Pageant
Producer
2009
Prism: Light the Way
Producer
2007
Pony Friends
Assistant Producer
2007
Reservoir Dogs
Assistant Producer
2006
Conflict: Global Terror
Assistant Producer
2005
Richard Burns Rally
Assistant Producer
2005
Constantine
Assistant Producer
2005
Richard Burns Rally
Assistant Producer
2004
Conflict: Desert Storm II
Assistant Producer
2003

Data cross-referenced with MobyGames ↗

06 / Contact

Let's talk.

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Building a studio, scaling a team, or producing a title that needs a steady hand on the pipeline? Drop me a line.